﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Common
{
	class ResourceManager
	{
		#region Fields

		private static string _sourceDir;

		public string  SourceDir 
		{
			get { return _sourceDir; }
			set { _sourceDir = value; }
		}

		#endregion

		#region Methods

		public void SaveGameObj()
		{
		}

		public GameComponent LoadGameObj()
		{
			return null;
		}

		public  SerializeGameObj()
		{
		}

		#endregion
	}
}
